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    which of these games was not designed by the same person as the others?

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    The Most Successful Games Made by One Person

    See the very best video games made by one person on our 9 game list. Learn who designed, developed each game, and how much money they made for the creator

    9 Awesome Games Made by One Person

    Most would agree that making a game at all is a great accomplishment, whether if it’s done with a handful of people or a company of hundreds.

    Of course, few have what it takes to design and craft a game all on their own.

    To do so would require a variety of skills, lots of time, and an abundance of passion.

    The following games were made by developers who had it in them to not only create a game by themselves but also make sure they were worth playing.

    And while some titles may have received a bit of help from a composer or artist, it’s nonetheless impressive how the main designers of these games took on many roles and tasks to get the job done.

    Table of Contents:

    Thomas Was Alone

    This puzzle-platformer was made by Mike Bithell and first released as a Flash-based browser game in October 2010.

    Players take control of a small rectangle named Thomas (of course) along with his geometric friends, each of which offers different skills that help get them all to safety.

    Thomas Was Alone immediately captivated players via the simple visuals and absorbing storytelling, enough that it now can be played on more than eight different platforms.

    Axiom Verge

    This new action-adventure game was developed by Tom Happ as a love-letter to the Metroid series.

    Acting as a developer as well as artist and musician, Happ started this game in March of 2010 and didn’t finish until 2015. His time and effort paid off as Axiom Verge was praised for its cool bosses, great weapon variety, and interesting character upgrades.

    Dust: An Elysian Tale

    This gorgeous-looking RPG was created by Dean Dodrill, a professional illustrator who happened to work on the Jazz Jackrabbit series created by Epic Games (then Epic MegaGames) in the early 90s.

    Although he did some outsourcing for the voice acting and music, Dodrill designed and programmed Dust: An Elysian Tale all on his own.

    Upon release, it was met with praise for its stunning cartoon-like graphics, variety of environments, and fun side-scrolling gameplay.

    Braid

    Braid was among the first titles to release on a major video game console and also show the world that you don’t need a huge team to make a unique game.

    This puzzle-platformer was actually completed by Jonathan Blow in 2005 but without the artwork seen in the final version.

    It nonetheless earned the Independent Games Festival game design award at the 2006 Game Developer’s Conference.

    Braid became a hit for its attractive watercolor graphics, enchanting music, challenging puzzles, and memorable ending.

    Cave Story

    Over the course of five years, Daisuke Amaya creates this sidescrolling action-adventure game as a hobby.

    Little did he know that his project would end up amassing a cult following, leading to Nintendo itself doing their part to get an updated version released for the Wii and DS.

    Boasting classic 8-bit graphics, a catchy soundtrack, addicting gameplay, and more, the NES-inspired Cave Story felt just right on a Nintendo device sand can now be played on many other platforms.

    Minecraft

    We won’t blame you if you think we added this game by mistake.

    One of the biggest and most successful games of the decade did start as a -one-man project and that man was Markus Persson– or “Notch”.

    The Swedish programmer developed the original version himself back in 2009 and didn’t get any other help until after it was released as an alpha version.

    The imaginative sandbox game quickly grew in popularity and its iconic characters can now be seen on T-shirts, Legos, clone armies, spin-off titles, and soon, a film by Warner Bros.

    Retro City Rampage

    Brian Provinciano designed this GTA-inspired game all on his own and launched it for PC in 2012.

    It received positive reviews for its hilarious parody of 80’s pop culture references and fun gameplay.

    Unlike a lot of one-man indie games, Provinciano even self-published physical copies of the game for both PS4 and PS Vita.

    Also notable is the fact that this 8-bit crime spree simulator has a world consisting of 8,000 by 4,000 chock full of easter eggs for games like Monkey Island, Super Mario Bros, and even the infamous Virtual Boy.

    Rollercoaster Tycoon

    It’s hard to imagine that the roller coaster simulator that started it all was made by one person by the name of Chris Sawyer.

    This Scottish game developer designed and programmed RollerCoaster Tycoon all on his own, which ended up earning Hasbro Interactive close to $180 million, with $30 million going to Sawyer.

    This classic simulator had a few sequels released in the following years that also managed to receive positive reviews.

    Tetris

    Arguably the most influential puzzle game in videogame history, Tetris was actually made in the summer of 1984 in what was once the Soviet Union.

    An artificial intelligence researcher by the name of Alexey Pajitnov spent some of his free time writing games, including one inspired by a popular board game called Pentominoes.

    After a co-worker ported the game to PC, Tetris spread across the globe and is one of the most successful games of all time.

    Source : www.gamedesigning.org

    Which of these games was NOT designed by the same person as the others?

    Trivia, Riddle, Question, Answer

    POSTED ON

    JULY 15, 2021 BY JOHN NEWTON

    Which of these games was NOT designed by the same person as the others?

    Which of these games was NOT designed by the same person as the others?

    Pac-Man Donkey Kong Legend of Zelda Super Mario Bros.

    The Answer: The correct answer is Pac-Man.

    Source : www.imlearningmath.com

    The Top Video Games Created By a Single Developer

    Here is our list of the top games made by one person only, along with some honorable mentions, in no particular order.

    Best Games Made By One Person – The Top Video Games Created By a Single Developer

    ETHAN SCULLY - AUGUST 01, 2020

    The world of game design has changed. What once took tedious effort by a team of expert programmers can now be done with ease by inexperienced individuals using free resources. The indie game renaissance is in full swing—games made by small teams and even individuals can find success in the game market and with critics. To prove this, here is our list of the top six games made by one person only, along with some honorable mentions, in no particular order.

    Best Games Made By One Person

    Below is a list of the best games made by a single person:

    Undertale Bright Memory Thomas Was Alone Minecraft Cave Story Stardew Valley

    Now that you know the top six games made by a single developer, let’s take a closer look at each one.

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    U ndertale

    Undertale has a deep and moving storyline.

    No list of games made by one person would dare miss Undertale. This expectation subverting hit took almost anyone who played it by complete surprise. Hidden behind an apparently low-effort artstyle is a beautiful and intricate storyline, lovable and memorable characters, award winning music, and an interesting and unique combat system.

    The game was created almost solely by Toby Fox, along with a few art assets provided by Temmie Chang. It took Fox nearly three years to complete after a crowdfunding campaign that raised over one thousand percent more than the original goal.

    The game is inspired by some classic and beloved titles like Earthbound and the Mario & Luigi role playing games; but more than anything the game is a reflection of its creator. Undertale is unique in that it wasn’t designed by a committee.

    The odd but charming corners, obtuse secrets, and quirky jokes that could have been easily sanded off in a normal production environment stayed in the game. It could be said that this game couldn’t have existed if it wasn’t made by one person, or if it did it wouldn’t have been nearly as successful.

    Undertale was created in Gamemaker Studio, a popular and inexpensive game design engine that makes 2d games possible for small teams and individuals.

    The game has been very successful on PC and has been recently released on Nintendo Switch, and Fox is working on a sequel of sorts called Deltarune , a free demo for which has been released on PC.

    Bright Memory

    Bright memory is polished.

    Bright Memory is a 3D game made by one person, and it is the closest game on this list to a AAA studio quality video game. It proves that high quality graphics and gameplay are possible (if a little difficult) with a one person team. It features glossy visuals and first person shooting mixed with hack and slash action. The gameplay is unique and a bit tricky at first, but overall the game is an incredible product to be built by an individual.

    It was created by a Chinese developer named Zeng “FYQD” Xiancheng at the beginning of this year. According to Xiancheng he developed the game in his spare time. Currently only episode one has been released so far, but Xiancheng plans to release more.

    Bright memory was created in Unreal Engine 4—a powerful development tool for creating polished 3D games like this one. Unreal engine is available for free with a percentage taken in sales, so anyone could pick up a copy of this engine and produce a game of the same quality.

    Thomas Was Alone

    Thomas Was Alone has personality.

    Thomas Was Alone was developed by Mike Bithell and originally released as a flash based browser game in 2010. It has since been released on PC, mobile, Playstation 3 and 4, and Xbox One. The seemingly simple puzzle platformer stars oddly shaped cubes imbued with personality by a rich narration.

    The game was born from a 24 hour game jam that Bithell participated in. After the jam he wanted to create a more complete version of the game. Bithell reported that he needed only £5000 to finish development on Thomas Was Alone, which went on to sell over one million copies.

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