what classic game was first created as a text-only game in 1971?
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Answer: What classic game was first created as a text
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JULY 15, 2021 BY MERY99
Answer: What classic game was first created as a text-only game in 1971?
The Question: What classic game was first created as a text-only game in 1971?
Asteroids The Oregon Trail Pong Duck Hunt
The Answer: The correct answer is The Oregon Trail.
What classic game was first created as a text
n this page you will be able to find the answers for: What classic game was first created as a text-only game in 1971? This is a very entertaining trivia question of the day and the correct solution is as following: What classic game was first created as a text-only game in 1971? ANSWER : [...] Read More "What classic game was first created as a text-only game in 1971?"
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What classic game was first created as a text-only game in 1971?
Written by krist July 15, 2021
n this page you will be able to find the answers for: What classic game was first created as a text-only game in 1971? This is a very entertaining trivia question of the day and the correct solution is as following:
What classic game was first created as a text-only game in 1971?
ANSWER : The Oregon Trail.
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Star Trek (1971 video game)
(1971 video game)
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Title on the source code of the 1972 version of the game.
Developer(s) Mike Mayfield, David H. Ahl, Bob Leedom
Platform(s) Mainframe (Sigma 7, HP 2000C, Data General Nova)
PC (multiple) Release Original 1971 (Sigma 7)
Oct 20, 1972 (HP 2000C)
1974 (Data General Nova)
Genre(s) Strategy game
Mode(s) Single-player
is a text-based strategy video game based on the television series and originally released in 1971. In the game, the player commands the USS on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit.
Mike Mayfield wrote the game in the BASIC programming language for the SDS Sigma 7 mainframe computer with the goal of creating a game like (1962) that could be played with a teleprinter instead of a graphical display. He then rewrote it for the HP 2000C minicomputer in 1972, and it was included in Hewlett-Packard's public domain software catalog the following year. It was picked up from there by David H. Ahl, who ported it with Mary Cole to BASIC-PLUS and published the source code in the Digital Equipment Corporation newsletter. It was republished with other computer games in his best-selling book. Bob Leedom then expanded the game in 1974 into .
Ahl left DEC and started magazine in 1974. He began porting the games from to Microsoft BASIC, with the exception of , where he ported Leedom's version rather than Mayfield's original. The result was released in 1978 under the new name . This hit the market just as the first microcomputers able to run the game were coming to market. went on to become the first million-selling computer book, and versions of the game were available for almost all personal computers of the era. Additionally, dozens of variants and expansions were made for a variety of other systems, based either on Leedom's or the original Mayfield versions.
Contents
1 Gameplay 2 Development 2.1 2.2
3 Reception and legacy
4 See also 5 References 6 Sources 7 External links
Gameplay[edit]
A version of running in a Linux command terminal. The , represented by the "-E-", is alone in a quadrant with four stars.
is a text-based strategy video game based on the television series in which the player, controlling the USS starship, flies through the galaxy and hunts down Klingon warships within a time limit. The game starts with a short text description of the mission before allowing the player to enter commands. Each game starts with a different number of Klingons, friendly starbases, and stars spread throughout the galaxy. The galaxy is depicted as an 8-by-8 grid of "quadrants". Each quadrant is further divided into an 8-by-8 grid of "sectors". The number of stars, Klingons, and starbases in any one quadrant is set at the start of the game, but their exact position changes each time the player enters that quadrant.[1][2]
The player can view a text-based map of the current quadrant by issuing the short-range scan command. Stars, Klingon ships, starbases, and the itself are shown as text-based figures in a square grid; the , for example, is represented with -E-. The player can also use the long-range scan to print out a map of the quadrants lying directly around the , with a list of the number of stars, Klingons, and starbases in each quadrant. The player moves between and within quadrants with the warp drive.[1][2]
Klingon ships can be attacked with either phasers or photon torpedoes. Phasers do not have to be aimed, but their power and therefore damage amount falls off with distance, and the player must select how much power to put into each shot. Torpedoes do not suffer this drop in power and will destroy a Klingon ship with a single hit, but have to be aimed using polar coordinates.[1][2] Later versions of the game expanded on this combat system by adding features such as Klingon ships moving after each shot if not destroyed, enemy attacks damaging systems such as scanners or shields, stars absorbing torpedoes that hit them, and a calculator to help in determining the proper angle to fire the torpedoes.[2][3] Combat is turn-based, and Klingon ships will fire back at the player in their turn.[2]
Movement, combat, and shields all drain the energy supply of the , which can be restored by flying to a starbase.[2] In some versions of the game, there are additional options for emergency situations, such as calling for help from a starbase, using the experimental Death Ray, loading raw dilithium crystals into the warp drive, or abandoning ship. Movement commands take up time depending on how far the player is moving.[3] The game ends when the is destroyed, all Klingons are destroyed, or the time limit runs out. A score in the form of a ranking is presented at the end of the game based on energy usage, damage taken and inflicted, and any remaining time.[1][2]
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