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    the game crashed whilst accessing legacyrandomsource from multiple threads

    James

    Guys, does anyone know the answer?

    get the game crashed whilst accessing legacyrandomsource from multiple threads from EN Bilgi.

    [MC

    Minecraft: Java EditionMC-249933

    Game crash related to the frog occurred (Accessing LegacyRandomSource from multiple threads)

    Export

    Details

    Bug

    Status:

    RESOLVED

    Resolution:

    Fixed

    22w14a

    22w15a

    crash

    Confirmed

    Crash

    Very Important

    Description

    The bug

    I was just exploring my snapshot world and went to a Mangrove swamp and the game kept freezing and continuing and then froze and crash. I have the crash report in the attachments.

    I looked into it and noticed this crash was from the frog entity.

    Attachments

    02C4CBBC-B4E0-44AA-84E8-66FEC9ACCD7E.png

    8 kB 07/Apr/22 7:19 PM

    crash-2022-04-06_15.06.03-server.txt

    8 kB 07/Apr/22 12:37 AM

    crash-2022-04-06_17.12.59-server.txt

    10 kB 06/Apr/22 10:28 PM

    crash-2022-04-06_17.51.59-server.txt

    8 kB 06/Apr/22 6:57 PM

    crash-2022-04-08_04.51.21-server.txt

    9 kB 08/Apr/22 9:53 AM

    crash-2022-04-09_22.22.46-server.txt

    12 kB 10/Apr/22 7:30 AM

    deobf_crash-2022-04-06_15.06.03-server.txt

    22 kB 07/Apr/22 12:38 AM

    deobf_crash-2022-04-06_17.12.59-server.txt

    57 kB 06/Apr/22 10:28 PM

    deobf_crash-2022-04-06_17.51.59-server.txt

    22 kB 06/Apr/22 6:57 PM

    deobf_crash-2022-04-09_22.22.46-server.txt

    58 kB 10/Apr/22 7:30 AM

    KirvenAvion_crash-2022-04-08_02.16.19-server.txt

    6 kB 08/Apr/22 8:24 AM latest.log 131 kB 06/Apr/22 7:41 PM

    Issue Links

    is duplicated by

    MC-249945 Random crash while walking over the world. *Accessing LegacyRandomSource from multiple threads* RESOLVED

    MC-250008 The game crashes while accessing legacyrandomsource from multiple threads Error: java.lang.IllegalStateException: Accessing LegacyRandomSource from multiple threads RESOLVED

    MC-250118 Crash - Accessing LegacyRandomSource from multiple threads RESOLVED

    MC-250128 Game Crash in Mangrove Swamp Single Biome World RESOLVED

    Activity

    All Comments History Activity Transitions

    Ascending order - Click to sort in descending order

    skyrising (Simon Wanner) added a comment - 06/Apr/22 7:13 PM

    I also had a similar crash with the relevant line being

    at aej.a(SourceFile:453) -> ServerLevel.tickChunks

    Seems like the ServerLevel.random is the instance accessed from multiple threads.

    Caden Kriese added a comment - 06/Apr/22 10:28 PM

    I have also experienced this; I've added my crash log.

    bdm68 added a comment - 07/Apr/22 12:22 AM

    I experienced this crash while exploring a large mangrove swamp in creative mode.

    World seed: -6130920181816870746

    Player location at crash: x=-1561.32, y=158.74, z=-844.11

    Chunk to be generated: -112,-39 (-1792, -624)

    Maksom added a comment - 07/Apr/22 7:20 PM

    I have an image from launcher after crash

    Kirven Avion added a comment - 08/Apr/22 8:23 AM - edited

    I got hit with this in the middle of a freshly-generated Ice Spikes biome with no frogs or swamps around that I'm aware of, save for one that I left hanging around my spawnpoint several kilometers away. The chunk referenced in the crash report (484, 41) is on the edge of a mountain biome.

    It's probably redundant at this point but I'll see if I can attach my crash report for good measure.

    Allaiyah Weyn added a comment - 10/Apr/22 7:25 AM - edited

    Getting this only with newly generated worlds. Old maps from prior snapshots are not crashing.

    More prone to crashing in the Nether.

    People

    [Mojang] Panda Welcome 234 Votes:

    14 Vote for this issue

    Watchers:

    5 Start watching this issue

    Dates

    Created: 06/Apr/22 6:57 PM Updated: 21/Apr/22 12:34 PM Resolved: 13/Apr/22 11:18 AM CHK: 06/Apr/22 7:20 PM

    Source : bugs.mojang.com

    Random crashing with new preview : Optifine

    23 votes, 30 comments. I just got the new 1.19 Optifine preview to use on a 1.19 paper server because my trident farm has been lagging my game …

    Posted by u/AD03_YT 4 days ago

    Random crashing with new preview

    Question

    I just got the new 1.19 Optifine preview to use on a 1.19 paper server because my trident farm has been lagging my game really hard courtesy of the 144 bubble columns. Now I am dealing with random crashing that is because

    "The game crashed whilst accessing legacyrandomsource from multiple threads

    Error: java.lang.IllegalStateException: Accessing legacyrandomsource from multiple threads

    Exit code: -1"

    Anyone know a fix, and has this been happening to you? (P.S. I have no knowledge related to coding or programming so do please speak in simple unga bunga english) (P.P.S I can try to send the image in the comments I am terrible with the Reddit GUI however)

    [UPDATE] The crash still exists in the new preview 2.

    30 Comments 100% Upvoted

    Log in or sign up to leave a comment

    Log In Sign Up level 1 Left-Border-2133 · 4 days ago

    exact same thing happening to me im gonna try and install the new nvidia update maybe that will fix it?

    1 level 2 Ari-RERA · 3 days ago

    Disable connected textures in quality video settings. That will fix it.

    2

    Continue this thread

    level 1 Ari-RERA · 4 days ago

    Disable your resource packs

    1 level 2 Jagodzia · 3 days ago

    saddly the thing is i don't want to i wanna use them even tho it fixes it ;-;

    1

    Continue this thread

    level 2 EMAW2008 · 3 days ago

    Did not work for me.

    1

    Continue this thread

    level 2 VRAMiczeg · 3 days ago ty, it worked 1 level 1 the_ugly_cactus · 3 days ago

    I'm having the same issue as well

    1 level 2 Ari-RERA · 3 days ago

    Disable connected textures in quality settings

    1 level 1 10GuyIsDrunk · 3 days ago

    Can't get it to stop crashing every few minutes with this error either.

    No resource packs are active and shader is set to off.

    1 level 2 Ari-RERA · 3 days ago

    Is connected textures disabled?

    1 level 1 AD03_YT OP · 3 days ago

    I had two resource packs on:

    a 1.18.2 highlighted ores pack (that doesn't work for some reason anymore) and fullbright 1.19 for optifine. fullbright was pretty slow on loading, especially after leaving water.

    1 level 1 _josseah_ · 3 days ago

    I also had this problem.

    1 level 2 Ari-RERA · 2 days ago

    Disable connected textures in quality video settings

    1

    Continue this thread

    level 1 Tobbi__ · 21 hr. ago

    the same thing is happening to me :(

    1 level 2 Ari-RERA · 8 hr. ago

    Disable connected textures

    1

    Continue this thread

    level 1 50provinser_bred · 8 hr. ago

    same exact thing happening for me too i use the new optifine and astralex bsl edit

    1 level 2 Ari-RERA · 5 hr. ago

    Disable connected textures in quality video settings

    1

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    Source : www.reddit.com

    Erro no Minecraft: Código de saída:

    Eu entrei em um servidor de Minecraft, 1 minuto depois o jogo fecha sozinho e aparece isso: The game crashed whilst accessing legacyrandomsource from mult...

    JAVA Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum

    Erro no Minecraft: Código de saída: -1

    #1 4 days ago Nicolas_z View User Profile View Posts Send Message Out of the Water

    Join Date: 6/30/2022

    Posts: 3 Member Details

    Eu entrei em um servidor de Minecraft, 1 minuto depois o jogo fecha sozinho e aparece isso:

    The game crashed whilst accessing legacyrandomsource from multiple threads

    Error: java.lang.IllegalStateException: Accessing LegacyRandomSource from multiple threads

    Código de saída: -1 -

    ---- Minecraft Crash Report ----

    // Hey, that tickles! Hehehe!

    Time: 29/06/2022 22:36

    Description: Accessing LegacyRandomSource from multiple threads

    java.lang.IllegalStateException: Accessing LegacyRandomSource from multiple threads

    at amg.a(SourceFile:84)

    at czv.c(SourceFile:49)

    at czj.g(SourceFile:43)

    at fkd.a(SourceFile:31)

    at net.optifine.ConnectedTextures.getNeighbourIcon(ConnectedTextures.java:1556)

    at net.optifine.ConnectedTextures.isNeighbour(ConnectedTextures.java:1518)

    at net.optifine.ConnectedTextures.isNeighbour(ConnectedTextures.java:1498)

    at net.optifine.ConnectedTextures.getConnectedTextureTop(ConnectedTextures.java:1894)

    at net.optifine.ConnectedTextures.getConnectedTexture(ConnectedTextures.java:549)

    at net.optifine.ConnectedTextures.getConnectedTextureSingle(ConnectedTextures.java:387)

    at net.optifine.ConnectedTextures.getConnectedTextureMultiPass(ConnectedTextures.java:321)

    at net.optifine.ConnectedTextures.getConnectedTexture(ConnectedTextures.java:128)

    at net.optifine.model.BlockModelCustomizer.getRenderQuads(BlockModelCustomizer.java:114)

    at net.optifine.model.BlockModelCustomizer.getRenderQuads(BlockModelCustomizer.java:68)

    at eyn.renderModelSmooth(ModelBlockRenderer.java:159)

    at eyn.renderModel(ModelBlockRenderer.java:110)

    at eyl.renderBatched(BlockRenderDispatcher.java:91)

    at faj$c$b.a(ChunkRenderDispatcher.java:1095)

    at faj$c$b.a(ChunkRenderDispatcher.java:912)

    at faj.lambda$runTask$0(ChunkRenderDispatcher.java:198)

    at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768)

    at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1760)

    at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373)

    at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182)

    at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655)

    at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622)

    at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    ---------------------------------------------------------------------------------------

    -- Head --

    Thread: Render thread

    Stacktrace:

    at amg.a(SourceFile:84)

    at czv.c(SourceFile:49)

    at czj.g(SourceFile:43)

    at fkd.a(SourceFile:31)

    at net.optifine.ConnectedTextures.getNeighbourIcon(ConnectedTextures.java:1556)

    at net.optifine.ConnectedTextures.isNeighbour(ConnectedTextures.java:1518)

    at net.optifine.ConnectedTextures.isNeighbour(ConnectedTextures.java:1498)

    at net.optifine.ConnectedTextures.getConnectedTextureTop(ConnectedTextures.java:1894)

    at net.optifine.ConnectedTextures.getConnectedTexture(ConnectedTextures.java:549)

    at net.optifine.ConnectedTextures.getConnectedTextureSingle(ConnectedTextures.java:387)

    at net.optifine.ConnectedTextures.getConnectedTextureMultiPass(ConnectedTextures.java:321)

    at net.optifine.ConnectedTextures.getConnectedTexture(ConnectedTextures.java:128)

    at net.optifine.model.BlockModelCustomizer.getRenderQuads(BlockModelCustomizer.java:114)

    at net.optifine.model.BlockModelCustomizer.getRenderQuads(BlockModelCustomizer.java:68)

    at eyn.renderModelSmooth(ModelBlockRenderer.java:159)

    at eyn.renderModel(ModelBlockRenderer.java:110)

    -- Thread dumps -- Details:

    Thread dumps: Worker-Main-8:

    at java.base/java.lang.Thread.getStackTrace(Thread.java:1610)

    at amg.a(SourceFile:92)

    at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197)

    at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:179)

    at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:992)

    at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509)

    at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499)

    at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921)

    at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)

    at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682)

    at amg.a(SourceFile:82)

    at czv.c(SourceFile:49)

    at czj.g(SourceFile:43)

    at fkd.a(SourceFile:31)

    at net.optifine.ConnectedTextures.getNeighbourIcon(ConnectedTextures.java:1556)

    at net.optifine.ConnectedTextures.isNeighbour(ConnectedTextures.java:1518)

    Source : www.minecraftforum.net

    Do you want to see answer or more ?
    James 9 month ago
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    Guys, does anyone know the answer?

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